It’s only been a couple of months since the West was treated to the first Danganronpa, and it’s clear that developer Spike Chunsoft knew how watertight the original game was there’s very little that’s been changed for the second instalment.
It’s a unique kind of game, falling somewhere between social sim, point-‘n’-click and detective game. Think Phoenix Wright mixed with Persona, and you’re on the right lines. The story is incredibly similar to the first game you’re the best in the country at something, and as such have been admitted to Hope’s Peak Academy, an institute for the uniquely gifted.
The game, similarly to the first, is told through seven chapters, each split into two parts: Daily Life and Deadly Life. By day, you’ll scour the tropical island you find yourself on, earning points for bonding with classmates and exploring the unique personalities of each. Yes, the cast is comprised of cliché character types, but it all plays into the humour and flavour of Danganronpa. Give gifts to classmates and visit each of them in turn, and you’ll find your progress in the evening sections is made a little easier. The game centres around trying to find a murderer among your peers some of the characters are so vapid and unlikable you’ll take some enjoyment in seeing them brutally butchered. Where Trigger Happy Havoc always made the culprit to each murder obvious, Goodbye Despair is more subtle it’s not easy to sniff out clues and progress: it really keeps you focused.
There are a selection of minigames that’ll keep even the most disinterested sleuth on their toes, too; if the social sim by day, murder mystery by night isn’t enough for you,a Tamagotchi-style pet, hangman games, tunnel travelling or comic book panel sorting (yes, really) offer enough oddball entertainment to keep attention spans firmly glued in place. It all ties into what Danganronpa did in the first game the experience is mostly about piecing clues together, and in the sequel that has been made the focus albeit with better methodology. We were genuinely surprised with some of the revelations we uncovered, smirking at our screen and basking in our own smugness when we avoided the penalty of making an erroneous accusation.
Some of the voice acting will get on your nerves as much as the characters the actors are portraying, and the size of the world can feel a bit restrictive at times, but otherwise Danganronpa is a great game. A sunny, upbeat soundtrack, unique puzzle-solving and some gorgeous artwork all combine to presenta refined, smarter version of the Danganronpa formula so clearly laid out in Trigger Happy Havoc.
It’s a unique kind of game, falling somewhere between social sim, point-‘n’-click and detective game. Think Phoenix Wright mixed with Persona, and you’re on the right lines. The story is incredibly similar to the first game you’re the best in the country at something, and as such have been admitted to Hope’s Peak Academy, an institute for the uniquely gifted.
The game, similarly to the first, is told through seven chapters, each split into two parts: Daily Life and Deadly Life. By day, you’ll scour the tropical island you find yourself on, earning points for bonding with classmates and exploring the unique personalities of each. Yes, the cast is comprised of cliché character types, but it all plays into the humour and flavour of Danganronpa. Give gifts to classmates and visit each of them in turn, and you’ll find your progress in the evening sections is made a little easier. The game centres around trying to find a murderer among your peers some of the characters are so vapid and unlikable you’ll take some enjoyment in seeing them brutally butchered. Where Trigger Happy Havoc always made the culprit to each murder obvious, Goodbye Despair is more subtle it’s not easy to sniff out clues and progress: it really keeps you focused.
There are a selection of minigames that’ll keep even the most disinterested sleuth on their toes, too; if the social sim by day, murder mystery by night isn’t enough for you,a Tamagotchi-style pet, hangman games, tunnel travelling or comic book panel sorting (yes, really) offer enough oddball entertainment to keep attention spans firmly glued in place. It all ties into what Danganronpa did in the first game the experience is mostly about piecing clues together, and in the sequel that has been made the focus albeit with better methodology. We were genuinely surprised with some of the revelations we uncovered, smirking at our screen and basking in our own smugness when we avoided the penalty of making an erroneous accusation.
Some of the voice acting will get on your nerves as much as the characters the actors are portraying, and the size of the world can feel a bit restrictive at times, but otherwise Danganronpa is a great game. A sunny, upbeat soundtrack, unique puzzle-solving and some gorgeous artwork all combine to presenta refined, smarter version of the Danganronpa formula so clearly laid out in Trigger Happy Havoc.
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