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Tuesday, February 17, 2015

Far Cry 4: Escape From Durgesh Prison

Filling the storyline gap between ajay’s liberation from Durgesh Prison and him carrying on like nothing had ever happened, Escape From Durgesh Prison kicks off atop a radio tower. You’re shorn of your abilities and gear, and have 30 minutes to reach an extraction point, levelling up as you go. Die, and you’re whisked back to the tower, resetting the game world.


without any new areas to explore, Durgesh attempts to create value by forcing you to approach its world in a different way, power-levelling and being frugal with your upgrades. but it’s a crushingly unrewarding experience, not least because Far Cry 4 is at its least engaging at the beginning when you’re underpowered. also, since you keep your upgrades and weapons from death to death, it’s less a time trial challenge and more a repetitive grind. it is unfathomably dull to have to do the same thing over and over again, with only slight changes.

Say again?
Durgesh Prison kicks off atop a radio tower. You’re stripped of your weapons, and given half an hour to reach an extraction point, levelling up as you go. Die, and it’s back to the tower with you, sans any progress you might have made.
It’s less a time trial challenge and more a repetitive grind
with no new areas of the map involved, Durgesh forces you to approach its world in a different way, power-levelling and choosing upgrades wisely. but it’s desperately unrewarding, not least because Far Cry 4 is at its least engaging at the start before you beef up your character. also, since you keep your upgrades and weapons from death to death, it’s less a time trial challenge and more a tedious grind. it’s unfeasibly dull to have to do the same thing over and over again, with only minor changes. Don’t you agree?

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