Batman: Arkham Knight will now arrive some three weeks later than originally planned, on 23 June. And to help tide us over until then Rocksteady has treated us to a closer look at the open-world game flow.
The first thing that strikes us is the speed with which the transition between the series staple on-foot combat and the Batmobile navigation/chase missions takes place. Swooping down and into the near-indestructible vehicle, Batman can deftly leap up and into it with a tap of L1. He’s then free to cruise around the tight corners and alleyways of Gotham, now five times larger than it was in Arkham City.
Smart Car
But the metallic wonder won’t just act as a means of getting about. Rather it’s been built with the express purpose of complimenting Brucie’s steadily widening array of limb-breaking skills. You can even utilise it during combat as it can knock thugs clean out of the air with stinging tranquillisers. Puzzles make use of it, too, with certain doors needing tearing down to advance.
There’s room for more active action when behind the wheel, as inside the Batmobile you can press and hold the left trigger to enter battle mode, which sees you capable of strafing and firing weaponry. Just like when you’re getting fisty, you’ll be rewarded for accruing combos and taking no damage. This is no bullet sponging alternative, then, but rather a whole new Rocksteady-flavoured take on vehicular combat.
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For the first time ever, watch Batman: Arkham Knight’s exciting new “Dual Play” mechanic in action as you switch seamlessly between The Dark Knight and his allies including Robin, Nightwing, and Catwoman in free-flow combat.
With his back against the wall, Batman turns to his closest allies to help him save Gotham City from the clutches of Scarecrow and the Arkham Knight’s army. A familiar face also returns to give The Dark Knight a message he cannot ignore…
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